User Input
Demonstrates one approach to accepting user input. Source main.rs.
git clone https://github.com/ratatui/ratatui.git --branch latestcd ratatuicargo run -p user-input
/// A simple example demonstrating how to handle user input.////// This is a bit out of the scope of/// the library as it does not provide any input handling out of the box. However, it may helps/// some to get started.////// This is a very simple example:/// * An input box always focused. Every character you type is registered here./// * An entered character is inserted at the cursor position./// * Pressing Backspace erases the left character before the cursor position/// * Pressing Enter pushes the current input in the history of previous messages.////// **Note:** as this is a relatively simple example unicode characters are unsupported and/// their use will result in undefined behaviour.////// See also <https://github.com/rhysd/tui-textarea> and <https://github.com/sayanarijit/tui-input>/////// This example runs with the Ratatui library code in the branch that you are currently/// reading. See the [`latest`] branch for the code which works with the most recent Ratatui/// release.////// [`latest`]: https://github.com/ratatui/ratatui/tree/latestuse color_eyre::Result;use crossterm::event::{self, KeyCode, KeyEventKind};use ratatui::layout::{Constraint, Layout, Position};use ratatui::style::{Color, Modifier, Style, Stylize};use ratatui::text::{Line, Span, Text};use ratatui::widgets::{Block, List, ListItem, Paragraph};use ratatui::{DefaultTerminal, Frame};
fn main() -> Result<()> { color_eyre::install()?; ratatui::run(|terminal| App::new().run(terminal))}
/// App holds the state of the applicationstruct App { /// Current value of the input box input: String, /// Position of cursor in the editor area. character_index: usize, /// Current input mode input_mode: InputMode, /// History of recorded messages messages: Vec<String>,}
enum InputMode { Normal, Editing,}
impl App { const fn new() -> Self { Self { input: String::new(), input_mode: InputMode::Normal, messages: Vec::new(), character_index: 0, } }
fn move_cursor_left(&mut self) { let cursor_moved_left = self.character_index.saturating_sub(1); self.character_index = self.clamp_cursor(cursor_moved_left); }
fn move_cursor_right(&mut self) { let cursor_moved_right = self.character_index.saturating_add(1); self.character_index = self.clamp_cursor(cursor_moved_right); }
fn enter_char(&mut self, new_char: char) { let index = self.byte_index(); self.input.insert(index, new_char); self.move_cursor_right(); }
/// Returns the byte index based on the character position. /// /// Since each character in a string can contain multiple bytes, it's necessary to calculate /// the byte index based on the index of the character. fn byte_index(&self) -> usize { self.input .char_indices() .map(|(i, _)| i) .nth(self.character_index) .unwrap_or(self.input.len()) }
fn delete_char(&mut self) { let is_not_cursor_leftmost = self.character_index != 0; if is_not_cursor_leftmost { // Method "remove" is not used on the saved text for deleting the selected char. // Reason: Using remove on String works on bytes instead of the chars. // Using remove would require special care because of char boundaries.
let current_index = self.character_index; let from_left_to_current_index = current_index - 1;
// Getting all characters before the selected character. let before_char_to_delete = self.input.chars().take(from_left_to_current_index); // Getting all characters after selected character. let after_char_to_delete = self.input.chars().skip(current_index);
// Put all characters together except the selected one. // By leaving the selected one out, it is forgotten and therefore deleted. self.input = before_char_to_delete.chain(after_char_to_delete).collect(); self.move_cursor_left(); } }
fn clamp_cursor(&self, new_cursor_pos: usize) -> usize { new_cursor_pos.clamp(0, self.input.chars().count()) }
const fn reset_cursor(&mut self) { self.character_index = 0; }
fn submit_message(&mut self) { self.messages.push(self.input.clone()); self.input.clear(); self.reset_cursor(); }
fn run(mut self, terminal: &mut DefaultTerminal) -> Result<()> { loop { terminal.draw(|frame| self.render(frame))?;
if let Some(key) = event::read()?.as_key_press_event() { match self.input_mode { InputMode::Normal => match key.code { KeyCode::Char('e') => { self.input_mode = InputMode::Editing; } KeyCode::Char('q') => { return Ok(()); } _ => {} }, InputMode::Editing if key.kind == KeyEventKind::Press => match key.code { KeyCode::Enter => self.submit_message(), KeyCode::Char(to_insert) => self.enter_char(to_insert), KeyCode::Backspace => self.delete_char(), KeyCode::Left => self.move_cursor_left(), KeyCode::Right => self.move_cursor_right(), KeyCode::Esc => self.input_mode = InputMode::Normal, _ => {} }, InputMode::Editing => {} } } } }
fn render(&self, frame: &mut Frame) { let layout = Layout::vertical([ Constraint::Length(1), Constraint::Length(3), Constraint::Min(1), ]); let [help_area, input_area, messages_area] = frame.area().layout(&layout);
let (msg, style) = match self.input_mode { InputMode::Normal => ( vec![ "Press ".into(), "q".bold(), " to exit, ".into(), "e".bold(), " to start editing.".bold(), ], Style::default().add_modifier(Modifier::RAPID_BLINK), ), InputMode::Editing => ( vec![ "Press ".into(), "Esc".bold(), " to stop editing, ".into(), "Enter".bold(), " to record the message".into(), ], Style::default(), ), }; let text = Text::from(Line::from(msg)).patch_style(style); let help_message = Paragraph::new(text); frame.render_widget(help_message, help_area);
let input = Paragraph::new(self.input.as_str()) .style(match self.input_mode { InputMode::Normal => Style::default(), InputMode::Editing => Style::default().fg(Color::Yellow), }) .block(Block::bordered().title("Input")); frame.render_widget(input, input_area); match self.input_mode { // Hide the cursor. `Frame` does this by default, so we don't need to do anything here InputMode::Normal => {}
// Make the cursor visible and ask ratatui to put it at the specified coordinates after // rendering #[expect(clippy::cast_possible_truncation)] InputMode::Editing => frame.set_cursor_position(Position::new( // Draw the cursor at the current position in the input field. // This position can be controlled via the left and right arrow key input_area.x + self.character_index as u16 + 1, // Move one line down, from the border to the input line input_area.y + 1, )), }
let messages: Vec<ListItem> = self .messages .iter() .enumerate() .map(|(i, m)| { let content = Line::from(Span::raw(format!("{i}: {m}"))); ListItem::new(content) }) .collect(); let messages = List::new(messages).block(Block::bordered().title("Messages")); frame.render_widget(messages, messages_area); }}